so im making a waluigi game. but spriting him is proving tough since he is so thin. he comes out as a very small thing on RPGmaker
Depending on the version you’re using, you can put prefixes in the file name and you’ll be able to use larger sprites. ! at the beginning of the file name lets you use different sized sprites (though there are still dimension restrictions), but you’ll still have to have space for 8 characters/animations. $ at the beginning of the file name indicates that there is only one character/animation on that file. !$ combines the two- 1 character/animation that is at a different size.
As far as dimension restrictions go, all sprites have to have roughly the same amount of space allotted to them (regardless of whether they take up that space or not). They use the same layout as normal characters do, so if your biggest character sprite takes up 48x64 px, your individual sprite sheet should take up 144 x 256 px (3*48 in width, 4*64 in height). The game won’t care about the actual size so long as it has the correct prefix, layout, and follows the dimension restrictions. This works for all character sheets (including the items, animation sheets, NPCs).
The prefixes, for certain, work in VXAce. I think they will probably work with VX and XP, but no idea if anything earlier than that will accept them or not. Hope that makes sense and helps you out some.
oh my god someone explained this to me once and i didnt get what they meant but now i get it completely i think?? thank you friend.
and with $ i can make the entire sheet composed of one character? im not sure completely what the benefit of that is still i will admit?